This is from BR Centrum
Safeway
PnG: 40%
Driving: 30%
Expansive: 20%
Creative: 10%
Safeway involves weighting the attacking structures based on their
inherent risk levels. i.e. conducting the safest attacks the most and
the riskiest attacks the least.
This can be adapted to increase the influence of either forwards or
backs whilst keeping the decreasing percentages in order of risk. For
instance, back-influenced safeway may look something like:
PnG: 37%, Driving: 28%, Expansive: 22%, Creative: 13%
Inverse (I-)Safeway
PnG: 10%
Driving: 20%
Expansive: 30%
Creative: 40%
The opposite of the safeway tactic. I-Safeway is weighted heavily
towards the riskiest plays. Such a tactic would increase the variance of
the results - and thus may be useful if you are an extreme underdog.
Once again, forward-influenced I-Safeway may look something like: PnG:
13%, Driving: 22%, Expansive: 28%, Creative: 37%, whilst a
backs-dominated I-Safeway would push expansive+creative to beyond 70%.
[Clarification]: By increasing the variance of the results, it is meant
that (for example), instead of having a 100% chance of losing
your game by 20, you would have a 10% chance of winning by 5, and a 90%
chance of losing by 40+.
Back button
PnG: 15%
Driving: 24%
Expansive: 35%
Creative: 26%
A general back-dominated play that will get your 9-15's involved in most
plays, yet still including a driving component for forwards to keep
possession.
Gas-panic
PnG: 32%
Driving: 21%
Expansive: 15%
Creative: 32%
Gas-panic combines a high percentage of high-risk plays (creative) with a
high percentage of ultra-safe plays (PnG). A play of 32% represents a
10% chance of repeating the same play twice in a row, something which
should probably be kept to a minimum, especially with the creative
plays.
A note on kicking
Think of kicking for touch as a gain of 20-50 metres in return for a
dice-roll between the locks for who will get the ball back. What
percentage of your plays would you like to take this chance?
Obviously you would have to be very confident in your lineout to kick
70% or more of time, as you will not get very far kicking the ball
straight back to the opposition every time you regain it. In saying
that, if your lineout is considerably stronger than your opponents, in
general, the rest of your team will be aswell and this raises the point
that you may be better off with running one expansive play.
A high kicking game is recommended when the relative difference between
your and your opponent's lineout (locks, lifters, etc.) is greater than
the difference between the remaining players (the backs, for instance).
Obviously this is not exactly easy to determine, but the key point is
that kicking (and your other tactics) should be based around the strengths
of your team, the positions where your key players play, and the
weaknesses of your opponent. There is no one size fits all level
for kicking and tactics.
If in doubt, a kick for touch level of
around 30-35% will provide enough in-game feedback and insight for you
to determine if this level as appropriate for your lineout and opponent.
Safeway
PnG: 40%
Driving: 30%
Expansive: 20%
Creative: 10%
Safeway involves weighting the attacking structures based on their
inherent risk levels. i.e. conducting the safest attacks the most and
the riskiest attacks the least.
This can be adapted to increase the influence of either forwards or
backs whilst keeping the decreasing percentages in order of risk. For
instance, back-influenced safeway may look something like:
PnG: 37%, Driving: 28%, Expansive: 22%, Creative: 13%
Inverse (I-)Safeway
PnG: 10%
Driving: 20%
Expansive: 30%
Creative: 40%
The opposite of the safeway tactic. I-Safeway is weighted heavily
towards the riskiest plays. Such a tactic would increase the variance of
the results - and thus may be useful if you are an extreme underdog.
Once again, forward-influenced I-Safeway may look something like: PnG:
13%, Driving: 22%, Expansive: 28%, Creative: 37%, whilst a
backs-dominated I-Safeway would push expansive+creative to beyond 70%.
[Clarification]: By increasing the variance of the results, it is meant
that (for example), instead of having a 100% chance of losing
your game by 20, you would have a 10% chance of winning by 5, and a 90%
chance of losing by 40+.
Back button
PnG: 15%
Driving: 24%
Expansive: 35%
Creative: 26%
A general back-dominated play that will get your 9-15's involved in most
plays, yet still including a driving component for forwards to keep
possession.
Gas-panic
PnG: 32%
Driving: 21%
Expansive: 15%
Creative: 32%
Gas-panic combines a high percentage of high-risk plays (creative) with a
high percentage of ultra-safe plays (PnG). A play of 32% represents a
10% chance of repeating the same play twice in a row, something which
should probably be kept to a minimum, especially with the creative
plays.
A note on kicking
Think of kicking for touch as a gain of 20-50 metres in return for a
dice-roll between the locks for who will get the ball back. What
percentage of your plays would you like to take this chance?
Obviously you would have to be very confident in your lineout to kick
70% or more of time, as you will not get very far kicking the ball
straight back to the opposition every time you regain it. In saying
that, if your lineout is considerably stronger than your opponents, in
general, the rest of your team will be aswell and this raises the point
that you may be better off with running one expansive play.
A high kicking game is recommended when the relative difference between
your and your opponent's lineout (locks, lifters, etc.) is greater than
the difference between the remaining players (the backs, for instance).
Obviously this is not exactly easy to determine, but the key point is
that kicking (and your other tactics) should be based around the strengths
of your team, the positions where your key players play, and the
weaknesses of your opponent. There is no one size fits all level
for kicking and tactics.
If in doubt, a kick for touch level of
around 30-35% will provide enough in-game feedback and insight for you
to determine if this level as appropriate for your lineout and opponent.