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    Positions guide updated

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    Positions guide updated Empty Positions guide updated

    Post by Guest Sun Mar 21, 2010 9:13 pm

    I have edited paul's oringinal thread.

    Picking your team can be a lot easier if you know what to look
    out for.

    That said, not all positions in the game are created equal, some have more
    importance than others, so I will attend to those first.



    Stamina is important for them all!

    NB: Forwards (numbered 1 to 8 should have at least 100kg of weight, if not
    more.

    Number 2: Hooker

    The hooker is one of the most important positions in the game, he throws in the
    lineout, and complements your front row when in a scrum. That said, if he can
    do these two things well, then really it's not too important to have any other
    skills. Preferably he should be shorter
    than both props.

    Key Skills: Handling, Technique, Strength, Wieght

    Number 4 & 5: Locks.

    The locks are similar to the hooker, very important in set piece plays. They
    are the main guys the hooker throws to, as well as providing most of the drive
    in the scrum.

    Key Skills: Height (at least 197cm +), Strength, Handling & Jumping




    Number 9: Scrum half.

    The scrum half handles the ball at most breakdowns, thus provides the team with
    the platform to build attacking moves off. So a key here is that he has the
    skills to do so. As well the scrumhalf does a lot of pick and go's, which mean
    at times he acts like a 9th forward. Kicking is also important as the scrumhalf
    may try and kick the ball away when under pressure, no matter if he has the
    skills to go with it or not!

    Key Skills: Attack, Handling, Kicking, Agility, Defence and Strength if you
    want him as an extra forward.


    Number 1 and 3: Loosehead and Tighthead props.

    Very important for the scrum, they provide the foundation so the locks can
    push. Great props will complement the locks in the scrum.

    Key Skills: Weight, Strength, Technique


    Number 6 and 7: Loose Forwards

    Not as important in the scrum, they provide pressure on the backline after a
    movement. They also attend a lot of the rucks with an opportunity to turn the
    ball over. Could be helpful to have height to help in the lineout.

    Key Skills: Technique, Defence, Strength, Speed, Attack

    Number 8:

    This role tends to be an attacking forward, it is suppose to be a guy who can
    link in with the backline to attack, maybe I play the wrong guy there, as mine
    doesn't seem to want to be involved unless he grabs the ball of the back of the
    scrum to dive over for a try. Either way he still provides a similar role to
    the breakaways in other areas of the field.

    Key Skills: Technique, Defence, Strength, Speed, Attack and Handling

    Number 10: Fly half

    Similar to the scrum half, he sees a lot of the ball. He provides a link to the
    rest of the backline, but also can be a guy who will try and bit himself. Vital
    that he has some kicking as well, as he is quite adapt at having a shot a field
    goal from time to time.

    Key Skills: Attack, Handling, Agility & Defence

    Number 12 and 13: Centres.

    The centres really build off what the scrum and fly half has given them. They
    are attacking players who need to be able to break the line, and also link with
    their wingers. Very occasionally they also are required to kick, but it's not
    important to scout for it.

    Key skills: Speed, Attack, Defense, Agility & Handling
    Number 11 and 14: Wingers



    Wingers are there to finish off attacking moves. By the time
    the ball has got to them, hopefully he is racing down the touchline to put the
    ball over the line. Speed is critical for these players. As well good defence
    on wingers combined with their speed, see's them very involved when a line
    break is made against your team.

    Key Skills: Speed, Attack, Agility and maybe Strength

    Number 15: Fullback

    A good fullback should play like a fly half on the field, injecting himself
    into the attack when possible. The reality in the match engine is that he
    doesn't try to do this. That said, he will field a lot of kicks in general
    play, and also be required to kick himself from time to time. As a fullback, he
    is also there to stop a play when the line has been broken against your team.

    Key Skills: Defence, Handling, Kicking, Attack, Speed & Agility or strength


    Captain:

    Your captain makes
    the decisions and leads your team to loss and victory he needs to be a well
    know guy.


    Key skills: A combination of the best experience and the
    best leadership
    .

    Formula

    3x Leaderhip + 2x Exprience

    Subs:

    Make sure your
    subs are sorted out correctly with injuries you don’t want your worst player
    coming on for an injury in the middle of an important game.


    Very Important tip:

    Rotate your squad players
    cannot survive going a few games without a rest energy is a big thing, so make
    sure your squad has good strength in depth.


    Last edited by mitchie95 on Sun Mar 21, 2010 10:54 pm; edited 1 time in total
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    Positions guide updated Empty Re: Positions guide updated

    Post by Guest Sun Mar 21, 2010 10:50 pm

    I think the formula to work out the best captain is 3*leadership+2*experience
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    Positions guide updated Empty Re: Positions guide updated

    Post by Guest Sun Mar 21, 2010 10:54 pm

    Thanks edited!

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    Positions guide updated Empty Re: Positions guide updated

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